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Home/ Questions/Q 8037473
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T02:56:23+00:00 2026-06-05T02:56:23+00:00

Why sometimes after the next calls: TakeOpenGL(); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &TextureWidth); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,

  • 0

Why sometimes after the next calls:

TakeOpenGL();
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &TextureWidth);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &TextureHeight);
FreeOpenGL();

variables Texture* have incorrect values?

Im using OpenGL mutex, which doing the next:

void TakeOpenGL(){
    OpenGL.Enter();
    wglMakeCurrent(hDC, hRC);
}

void FreeOpenGL(){
    OpenGL.Leave();
    wglMakeCurrent(0, 0);
}

What problems?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T02:56:24+00:00Added an answer on June 5, 2026 at 2:56 am

    You can’t call wglMakeCurrent without holding the mutex. Your FreeOpenGL function does this.

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