Will a game run faster using OpenGL ES 2.0 on a Android device without GPU than using the Canvas? Or since it will run on CPU anyway there wont be any big differences in terms of performance?
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I’m not sure you can run OpenGL ES 2.0 on an Android device without GPU. And if you could, performance would be abysmal —you’d be lucky to move a Pong-like game @ 10 FPS—. Emulating vertex and pixel programs on software is several orders of magnitude slower than running them on a GPU.