Will iPhone games that draw 2D textures like this:
glPushMatrix();
glTranslatef(xLoc, yLoc, 0);
[myTexturePointer drawAtPoint:CGPointZero];
glPopMatrix();
work with newer iPhones (that support OpenGL ES 2.0)? I’m asking because I just learned OpenGL ES 2.0 doesn’t support glPushMatrix etc.
Cheers!
The newer phones still support the older OpenGL ES 1.1, so this code should run fine, as long as you’re running it in a 1.1 context.