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Home/ Questions/Q 8263963
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T04:17:17+00:00 2026-06-08T04:17:17+00:00

With flash player 11 came 3D GPU acceleration but not every video card can

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With flash player 11 came 3D GPU acceleration but not every video card can do the job and when there is unsupported video card acceleration is switched to software. Can I check if hardware acceleration is available in order to customize my application.

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  1. Editorial Team
    Editorial Team
    2026-06-08T04:17:19+00:00Added an answer on June 8, 2026 at 4:17 am

    You must obtain a Context3D to view it’s driverInfo:

    trace("3d mode: " + context3D.driverInfo);
    

    For me, this indicates:

    context3d

    Easiest to test for software rendering, hardware accelerated GPU would be indicated by DirectX or OpenGL.

    This could be implemented as such:

    package
    {
        import flash.display.Sprite;
        import flash.display.Stage3D;
        import flash.display3D.Context3D;
        import flash.display3D.Context3DRenderMode;
        import flash.events.Event;
        import flash.system.ApplicationDomain;
        import flash.system.Capabilities;
    
        public class X extends Sprite
        {
            public function X()
            {
                super();
    
                if (ApplicationDomain.currentDomain.hasDefinition("flash.display.Stage3D"))
                {
                    stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, onContext3DCreate);
                    stage.stage3Ds[0].requestContext3D();
                }
            }
    
            private function onContext3DCreate(event:Event):void
            {
                // obtain context
                var t:Stage3D = event.target as Stage3D;
                var context3D:Context3D = t.context3D;
    
                // detect software mode
                if ((context3D.driverInfo == Context3DRenderMode.SOFTWARE)
                    || (context3D.driverInfo.indexOf('oftware') > -1))
                {
                    trace("Software mode detected!");
                }
    
                trace("Flash Version: " + Capabilities.version);
                trace("3D mode: " + context3D.driverInfo);
            }
    
        }
    }
    

    For GPU accelerated StageVideo, you listen for StageVideoAvailabilityEvent to confirm StageVideoAvailability.AVAILABLE.

    This could be implemented as:

    package
    {
        import flash.display.Sprite;
        import flash.events.StageVideoAvailabilityEvent;
        import flash.media.StageVideoAvailability;
    
        public class X extends Sprite
        {
            public function X()
            {
                super();
                stage.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onStageVideoState);
            }
    
            private function onStageVideoState(event:StageVideoAvailabilityEvent):void
            {
                if (event.availability == StageVideoAvailability.AVAILABLE)
                    trace("available");
            }
    
        }
    }
    

    Once you have a StageVideo, render state is indicated by StageVideoEvent.RENDER_STATE.

    var stageVideo = stage.stageVideos[0];
    stageVideo.addEventListener(StageVideoEvent.RENDER_STATE, stageVideoStateChange);
    
    function stageVideoStateChange(event:StageVideoEvent):void
    {   
        trace("Render State: " + event.status);
    }
    

    Render state is derived by StageVideoEvent.status and includes:

    • VideoStatus.ACCELERATED – Decoding and presentation both occur in hardware. (Best performance.)
    • VideoStatus.SOFTWARE – Presentation in hardware, decoding in software. (Acceptable performance.)
    • VideoStatus.UNAVAILABLE – No GPU resources are available to handle video, and nothing is displayed. Fall back to a Video object.
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