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Home/ Questions/Q 532361
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T09:23:48+00:00 2026-05-13T09:23:48+00:00

With regards to handling a TCP/IP connection using the TcpClient class, is there an

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With regards to handling a TCP/IP connection using the TcpClient class, is there an alternative for checking whether the remote host has closed the connection other than waiting for the NetworkStream.Read method to return a 0?

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  1. Editorial Team
    Editorial Team
    2026-05-13T09:23:48+00:00Added an answer on May 13, 2026 at 9:23 am

    You can use IOControlCode.KeepAliveValues on the TcpClient.Client to guarantee that a keep-alive check is made at least on the specified interval and then check the TcpClient.Client.Connected property.

    An example how to use it:

    struct tcp_keepalive
    {
        public int OnOff;
        public int KeepAliveTime;
        public int KeepAliveInterval;
    
        public unsafe byte[] Buffer
        {
            get
            {
                var buf = new byte[sizeof(tcp_keepalive)];
                fixed(void* p = &this) Marshal.Copy(new IntPtr(p), buf, 0, buf.Length);
                return buf;
            }
        }
    };
    
    static void KeepAliveTest()
    {
        using(var c = new TcpClient())
        {
            c.Connect("www.google.com", 80);
            var s = c.Client;
            var ka = new tcp_keepalive();
            ka.OnOff = 1; // enable
            ka.KeepAliveTime = 1000 * 60; // 60 seconds of inactivity allowed
            ka.KeepAliveInterval = 1000; // 1 second interval on keep-alive checks (default)
            s.IOControl(IOControlCode.KeepAliveValues, ka.Buffer, null);
            var ns = c.GetStream();
            Console.WriteLine("Connected to " + s.RemoteEndPoint);
            while(true)
            {
                SocketError se;
                s.Blocking = false;
                s.Receive(new byte[0], 0, 0, SocketFlags.Peek, out se);
                s.Blocking = true;
                if(!s.Connected)
                {
                    // se==SocketError.ConnectionReset||SocketError.NetworkReset if the connection was closed because of a keep-alive check
                    Console.WriteLine("Socket disconnected: " + se);
                    break;
                }
                // do other stuff
                if(ns.DataAvailable) ns.Read(new byte[100], 0, 100);
                else Thread.Sleep(10);
            }
        }
    }
    
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