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Home/ Questions/Q 9071679
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T17:58:18+00:00 2026-06-16T17:58:18+00:00

With the code below I am drawing a rounded rectangle. It draws a nice

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With the code below I am drawing a rounded rectangle. It draws a nice solid light gray filled rounded rectangle (at the size of “self”). I actually want to draw the pixel inverse of this, that is: not a solid rounded rectangle, but a window or hole in the shape of this round rectangle in a solid light gray rectangle.

Is there a reverse clip method that I need to use? Or do I need to use a bezier path? Excuse if this is very basic, can’t find the info though.

Thanks for reading!

- (void)drawRect:(CGRect)rect
{

    // get the context
    CGContextRef context = UIGraphicsGetCurrentContext

    CGContextSaveGState(context);    

    //draw the rounded rectangle
    CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
    CGContextSetRGBFillColor(context, 0.8, 0.8, 0.8, 1.0);
    CGContextSetLineWidth(context, _lineWidth);

    CGRect rrect = CGRectMake(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect), CGRectGetHeight(rect));
    CGFloat radius = _cornerRadius;

    CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect);
    CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect);

    CGContextMoveToPoint(context, minx, midy);
    // Add an arc through 2 to 3
    CGContextAddArcToPoint(context, minx, miny, midx, miny, radius);
    // Add an arc through 4 to 5
    CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius);
    // Add an arc through 6 to 7
    CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius);
    // Add an arc through 8 to 9
    CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius);
    // Close the path
    CGContextClosePath(context);

    // Fill the path
    CGContextDrawPath(context, kCGPathFill);

    CGContextRestoreGState(context);

}
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  1. Editorial Team
    Editorial Team
    2026-06-16T17:58:19+00:00Added an answer on June 16, 2026 at 5:58 pm

    Add multiple subpaths to your context, and draw with mode kCGPathEOFill. The Quartz 2D Programming Guide explains in more detail.

    // Outer subpath: the whole rect
    CGContextAddRect(context, rrect);
    
    // Inner subpath: the area inside the whole rect    
    CGContextMoveToPoint(context, minx, midy);
    ...
    // Close the inner subpath
    CGContextClosePath(context);
    
    // Fill the path
    CGContextDrawPath(context, kCGPathEOFill);
    
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