Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9108921
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T02:55:08+00:00 2026-06-17T02:55:08+00:00

With using texture image, I have created objects in the scene. But, there is

  • 0

With using texture image, I have created objects in the scene. But, there is a problem ; instead of blue, its colour is green. What is the possible reason to that bug ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T02:55:09+00:00Added an answer on June 17, 2026 at 2:55 am

    Try use GL_BGR instead.

    glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a function which calculates image texture (using 2D convolution via NLFILTER): y=imagetexture(image,winsize)
I have a problem with texturing – it loads the image correctly, but renders
We have created a grid on texture by directly dividing the texture using gridsize.
I have created sort of a cross language Random Texture Generator using C# and
In LibGdx, texture image is stored in asset folder and loaded using following code.
I load a texture with grayscale image using GL_LUMINANCE format. when i use float
I have implemented an image blending method for seamless blending using plain C++. Now
I have an iPhone application that is mostly using standard controls. There is one
I'm trying to draw grayscale image in color as texture in OpenGL using two
Instead of using glGenTextures() to get an unused texture ID. Can I randomly choose

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.