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Home/ Questions/Q 7052009
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:19:56+00:00 2026-05-28T03:19:56+00:00

Without discussing whether or not it’s a good idea, What type of drawbacks (performance

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Without discussing whether or not it’s a good idea, What type of drawbacks (performance or otherwise) would one face if they were to encapsulate the built-in C++ data types into their own classes. For instance, similar to Java and C#, the int data type would have its own class called Int, overloading it with inline operators. Same with Single, Double, Long, etc.

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:19:57+00:00Added an answer on May 28, 2026 at 3:19 am

    There are no benefits. You cannot achieve identical behavior, nor performance.


    Drawbacks:

    • Performance will never be faster than built-in types. The best you’ll get is a class where everything is inlined to built-in type code, although what’s the point of that?
    • Lots more code for no purpose
    • Virtual calls have overhead
    • Cannot achieve identical behavior, such as with operators (Casting primarily)
    • Non-trivial constructors (Not necessarily in C++11)
    • Not supported by C++ features such as template parameters
    • Confusing. Nobody does this.

    This is potentially useful when you don’t want to overload a Math class with many types when simply Integer or Real would suffice.

    You have Java stuck in your head.

    C++ takes the template approach:

    template<typename A_type, typename B_type>
    auto math_operation(A_type a, B_type b) -> decltype(a + b * 2) {
      return a + b * 2;
    }
    

    Now you have a function that works on any type that supports the correct operators. This will work for built-in types, and classes such as Int128.

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