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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:09:47+00:00 2026-05-17T18:09:47+00:00

Working with OpenGL, I used CreateWindow( app, App Window, WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE

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Working with OpenGL, I used

CreateWindow( 
"app", "App Window", 
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
0, 0, 1024, 768,
NULL, NULL, hInstance, this );

to create a window and now I need to find the mouse position over the client (render) area. However, I noticed that the mouse coordinates extends all the way into the title/caption bar and this will give a wrong mouse-to-screen-to-world coordinate. I could find the fixed offset by trial and error, but is there a proper flag/trick to get the client mouse coord?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:09:47+00:00Added an answer on May 17, 2026 at 6:09 pm

    use GetCursorPos http://msdn.microsoft.com/en-us/library/ms648390%28VS.85%29.aspx to get the mouse position and then convert it to client-space using GetClientRect msdn.microsoft.com/en-us/library/ms633503%28VS.85%29.aspx (cant post >1 urls atm)

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