Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 862221
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T09:06:23+00:00 2026-05-15T09:06:23+00:00

Would using MVC to write a serious game be good design and a smart

  • 0

Would using MVC to write a serious game be good design and a smart move, or is there another Design Pattern that makes more sense when dealing with this kind of software. And has anyone done a non-casual game using MVC? What was your experience?

I’m designing a game engine in objective-c w/Cocoa and it won’t use any of the Cocoa UI components, other than extremely basic i.e. create a full screen window and get drawing contexts. In engine work I’ve done before using 3D or 2D, most of the software that draws is very much married to the software that describes what to draw etc. The reason for this tends to be optimization (or it could just be bad design).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T09:06:24+00:00Added an answer on May 15, 2026 at 9:06 am

    Abstraction is a double edged sword, it makes development easier, but can hurt performance. However a lot of modern games are GPU bound due to the pretty graphics. If you think that is true than what you do on the CPU is of lesser consequence as you will be waiting on the GPU to render a frame anyway. However most solo projects don’t get to the pretty graphics to a high enough level for this to be true, so you will likely still need to be somewhat careful.

    This does not mean you can’t at least go halfway. In fact most games are now done in a pseudo MVC style, specifically an Update/Draw cycle is used rather than a trivial loop. Basically you have all of your game code in a separate method than your drawing code. Your game code updates the state of the game, then the draw code renders it.

    This is especially nice if you are rolling your own physics (or other frame based) engine, as it allows you to separate the FPS from your update cycles. For example you can code your game engine to run at 60 FPS, and simply update multiple times between draw calls if you need to.

    To summarize, you should always separate your updating and drawing code in a game, it is a simple step with minimal overhead that provides a good portion of the simplicity of MVC without the costs often associated with complete MVC structures.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.