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Home/ Questions/Q 832551
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T04:22:46+00:00 2026-05-15T04:22:46+00:00

WPF Visualizer Visual Tree canvas canvas.Children.Add poly |> ignore Specified Visual is already a

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WPF Visualizer
Visual Tree
canvas

canvas.Children.Add poly |> ignore

Specified Visual is

  1. already a child of another Visual or
  2. the root of a CompositionTarget.

Don’t think it’s 1), not sure what 2) is?

Using Visual Studio 2010, F# 2.0, WPF, … not XAML

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  1. Editorial Team
    Editorial Team
    2026-05-15T04:22:47+00:00Added an answer on May 15, 2026 at 4:22 am

    It’s a bit hard to diagnose the problem without a relevant code sample, but maybe the problem is that you tried to add the same polygon to the canvas’ children twice.

    This is the code I burped up to reproduce your error:

    type SimpleWindow() as this =
        inherit Window()
    
        do
            let makepoly size corners =
                let size = 192.0
                let angle = 2.0 * Math.PI / float corners
                let getcoords size angle = new Point(size * cos angle, size * sin angle)
    
                let poly = new Polygon(Fill = Brushes.Red)
                poly.Points <- new PointCollection([for i in 0..corners-1 -> getcoords size (float i * angle)])
                poly
    
            let canvas = new Canvas(HorizontalAlignment = HorizontalAlignment.Center,
                                    VerticalAlignment = VerticalAlignment.Center)
    
            let poly = makepoly 192.0 5
            Canvas.SetLeft(poly, canvas.Width / 2.0)
            Canvas.SetTop(poly, canvas.Width / 2.0)
    
            canvas.Children.Add poly |> ignore //this works
            this.AddChild canvas |> ignore
    
    SimpleWindow().Show()
    

    If I add another canvas.Children.Add poly it crashes with your error message.

    canvas.Children.Add poly |> ignore 
    canvas.Children.Add poly |> ignore //this fails, poly already exists on the canvas
    

    In order to fix the error, I first called canvas.Children.Remove to remove the specific child that was present in order to replace it by another.

    canvas.Children.Add poly |> ignore 
    canvas.Children.Remove poly
    canvas.Children.Add poly |> ignore //this works, because the previous version is gone
    

    I hope this fixes your problem.

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