Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 415877
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T18:25:28+00:00 2026-05-12T18:25:28+00:00

Writing a 4-player iPhone game app with programmable mix of human/autoComputer players. After each

  • 0

Writing a 4-player iPhone game app with programmable mix of human/autoComputer players. After each player turn the “game view” should update. I have been using “setNeedsDisplay” to update this view. However, this view updates only when my “turn processing” code is “finished” AND it awaits a human player’s touch to trigger this code again.

For autoComputer players, the display updates only when it awaits the next human player’s turn again. Hence, for an all autoComputer player game, the entire game is played out first (app finishes) before the setNeedsDisplay draws once – showing the final game view positions.

Is there a good way to have the autoComputer players’ turns update the view once every turn at a rate such that the human players can see (e.g. once a second)?

Thanks in advance,

Steve

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T18:25:28+00:00Added an answer on May 12, 2026 at 6:25 pm

    In general it would be better to run your game code on a separate thread and let the display updates take place on the main thread.

    In a pinch, however, you can do this to update the display immediately after calling setNeedsDisplay:

    [[NSRunLoop currentRunLoop] acceptInputForMode:NSDefaultRunLoopMode beforeDate:nil];

    You have to be a bit careful with it because other queued messages can be triggered by the call as well. (On a Mac, distributed objects messages will trigger for example)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am writing a method to switch the player number after each player's turn.
I'm writing a turn based game in which a player can be eliminated by
The situation: I'm writing my first iPhone app; it's an opengl game and I
I am writing an app that has an audio player at the footer. each
I am writing an audio player for OSX. One view is a custom view
I'm currently writing a 2-player chess game for the terminal and I'd like to
I'm writing a tic tac toe program that plays throuh the terminal/console After Player
I am writing a simple multiplayer 2d game, 4 player Pong to be exact.
I'm writing a console-environment Hangman game for my introductory programming class. The player chooses
I'm writing a reminders app for iPhone that displays reminders using local notifications. If

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.