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Home/ Questions/Q 1114809
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T03:03:47+00:00 2026-05-17T03:03:47+00:00

Writing an operator< () for a struct appears to be clearer than writing the

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Writing an operator< () for a struct appears to be clearer than writing the classical trivalue compare.

for example, to sort the following

struct S {
    int val;
};

you can write an operator< ()

bool operator< ( const S &l, const S &r ) {
     return l.val < r.val;
}

or, a trivalue function (usually in the following fashion )

int compare( const S &l, const S &r ) {
    if( r.val > l.val ) return 1;
    if( r.val < l.val ) return -1;
    return 0;
}

The former is clearer, therefore you can say there’s better code quality.
The latter forces you to think of 3 cases, which complicates code.

But this thought is a bit deceiving in more complex structures:

struct S {
    int x;
    int y;
};

the following is clear, and begginners tend to write it like so

bool operator< ( const S &l, const S &r ) {
     if( l.x < r.x ) return true;
     if( l.y < r.y ) return true;
     return false;
}

but it’s wrong ! You can’t sort correctly with this !

And it takes some time to think that
you actually have to write it like so

bool operator< ( const S &l, const S &r ) {
     if( l.x < r.x ) return true;
     if( l.x > r.x ) return false;
     if( l.y < r.y ) return true;
     if( l.y > r.y ) return false;
     return false;
}

for it to work correctly.

Can you, and do you write this sort of compare function in a nicer/clearer manner ?
The old trivalue compare function at least ‘forced’ you into thinking about >, <, and == cases.

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  1. Editorial Team
    Editorial Team
    2026-05-17T03:03:48+00:00Added an answer on May 17, 2026 at 3:03 am

    The thing is that you are fine with just declaring one trivalue compare function if you autogenerate all operators using: http://en.wikipedia.org/wiki/Barton%E2%80%93Nackman_trick

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