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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T20:48:54+00:00 2026-05-20T20:48:54+00:00

You know how if you change a nodeName in an expression it will also

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You know how if you change a nodeName in an expression it will also change the name inside of it as well? Well, how do we go about doing this for stuff like a pointPosition, where the nodeName is inside of a string?

For example:

vector $v = `pointPosition -world "outputCloth1.vtx[11]"`;

If you change outputCloth1’s name to myCloth then the expression stops working, because the string still says outputCloth1!

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  1. Editorial Team
    Editorial Team
    2026-05-20T20:48:54+00:00Added an answer on May 20, 2026 at 8:48 pm

    I think you might be able to achieve what you’re looking for via the message attribute. Messages are used to link nodes together in Maya, which (amongst other things) can form the basis of scripts that automatically update names as nodes are renamed.

    Sorry I don’t have a more concrete example atm, but look into message- that should get you going in the right direction.

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