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Home/ Questions/Q 966649
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T02:11:30+00:00 2026-05-16T02:11:30+00:00

You know it’s bugger-all when your computer can’t get a sum right! I have

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You know it’s bugger-all when your computer can’t get a sum right!

I have not the slightest idea why this is happening:

_root.attachMovie("clippy","aClip",_root.getNextHighestDepth());

trace("alpha 1 = "+aClip._alpha);
aClip._alpha = 0;
trace("alpha 2 = "+aClip._alpha);
aClip._alpha += 20;
trace("alpha 3 = "+aClip._alpha);
aClip._alpha = 20;
trace("alpha 4 = "+aClip._alpha);

Output is:

alpha 1 = 100
alpha 2 = 0
alpha 3 = 19.921875
alpha 4 = 19.921875

19.921875 should be 20! 🙁

I’m going to cry. Does my processor have cancer? Alzheimer?
Who said computers don’t make mistakes?

P.S. I also used aClip._alpha=Math.round(aClip._alpha) but the trace was the same!

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:11:31+00:00Added an answer on May 16, 2026 at 2:11 am

    _alpha values are stored as a byte (I should say 8 bits – an integer value from 0 to 255)

    When you set an _alpha value, you use a percentage.
    When you retrieve it, it yields an exact decimal representation of the percentage.

    aClip._alpha = 20;
    

    20% of 256 is 51.2, since it’s stored as an integer, it will get floored to 51.

    Then,

    51 / 256 * 100 is how Flash gives it back to you, which is 19.921875.

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