A simple question, does the error code 0x0500 mean anything besides there was an error?
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It means “GL_INVALID_ENUM” — somewhere you passed an invalid GLenum. This is defined in the gl.h header file. Indeed–it’s not very helpful.
EDIT: My strategy in dealing with these errors it to surround OpenGL calls with a macro that asserts everything is ok (glGetError() GL_NO_ERROR). These get compiled out for performance tests.