Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6026535
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T04:27:34+00:00 2026-05-23T04:27:34+00:00

A standard c++ qmake-based library is developed for Win32, Mac, and Linux. In the

  • 0

A standard c++ qmake-based library is developed for Win32, Mac, and Linux. In the qmake project file, the platform-dependent sources are included like this:

win32 {
     SOURCES += WinSystem.cpp
     HEADERS += WinSystem.h
 }

macx {
     SOURCES += MacSystem.cpp
     HEADERS += MacSystem.h
}

unix {
     SOURCES += LinuxSystem.cpp
     HEADERS += LinuxSystem.h
}

Now on OS X both unix and macx are defined, so the Linux files are also included and cause error! What is the solution to this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T04:27:35+00:00Added an answer on May 23, 2026 at 4:27 am

    You can negate and combine blocks, so in unix but not in mac would be:

    unix:!macx {
      SOURCES += LinuxSystem.cpp
      HEADERS += LinuxSystem.h
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

In standard php or source code based projects we easily keep all of the
Is there a standard convention (like phpdoc or python's docstring) for commenting C# code
Is there a standard library method that converts a string that has duration in
standard C lib: int fputc(int c , FILE *stream); And such behaviors occured many
The standard does not allow code like this: namespace Hello::World { //Things that are
Porting a Qt 4.6.3 application from Windows to Linux. The standard way to port
Our standard module file is: Myproject.gwt.xml We have added an extra modulefile for fast
The standard way to create an object in Objective-C looks like this: MyClass* object
Is there a standard library or commonly used library that can be used for
Is there a standard way to read an XML file from a website that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.