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Home/ Questions/Q 7412837
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:36:11+00:00 2026-05-29T06:36:11+00:00

After running the Leaks Instruments on an app that I am developing, I see

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After running the Leaks Instruments on an app that I am developing, I see a lot of leaks relating to GLKShaderBlockNode. Some are GLKShaderBlockNode, some are Malloc < varying sizes >, and some and __NSCFString.

I’ve searched for this online and at Apple’s dev resources, but could find nothing about GLKShaderBlockNode.

Responsible Library : GLKit

Responsible Frame : -[GLKShaderBlockNode copyWithZone:]

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:36:11+00:00Added an answer on May 29, 2026 at 6:36 am

    In my project, the method “prepareToDraw” also cause the same leak.
    I think it’s because I’m using OpenGL ES 1.1, I call this method only for OpenGL ES 2.0.
    After I delete the prepareToDraw calling, my project works well without the leak.

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