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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T01:59:51+00:00 2026-05-24T01:59:51+00:00

Am updating a 2D game I made to have an isometric view, problem is

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Am updating a 2D game I made to have an isometric view, problem is am having issues when converting the 2d coordinates of given movieclips into isometric ones. The way I converted my game into an isometric one is just by rotating rectangular graphic 45 degrees and increasing its width such that its 2 times the height.

it looks great, but as I said, I having problems converting all my 2D coordinates into isometric ones

Is there a function to convert them, or a mathematical formula I could use? by the way the game am making is not tile based, so functions that use tiles to convert the coordinates are not going to work unfortunately.

Thanks in advance

EDIT: I managed to fix it, I just changed the alignment to be the upper left corner, i.e. though the game is isometric and has a demimonde shape, I imagined that it is contained in a box, and that box’s upper left edge is where it is aligned…this way both x and y coordinates r the same ones in both 2D and “isometric” view. This is probably only possible since my game is not tile-based as i said before, so tile based games may not work with this “fix”

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  1. Editorial Team
    Editorial Team
    2026-05-24T01:59:52+00:00Added an answer on May 24, 2026 at 1:59 am

    Stick everything in a movieclip, keep the standard Cartesian coordinates and rotate the container movieclip 45 degrees and half the height / double the width of it.

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