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Home/ Questions/Q 1837892
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T06:24:33+00:00 2026-05-17T06:24:33+00:00

Apologies for the code dump: gameObject.cpp: #include gameObject.h class gameObject { private: int x;

  • 0

Apologies for the code dump:

gameObject.cpp:

#include "gameObject.h"
class gameObject
{
    private:
    int x;
    int y;
    public:
    gameObject()
    {
    x = 0;
    y = 0;
    }

    gameObject(int inx, int iny)
    {
        x = inx;
        y = iny;
    }

    ~gameObject()
    {
    //
    }
    int add()
    {
        return x+y;
    }
};

gameObject.h:

class gameObject
{
    private:
    int x;
    int y;
    public:
    gameObject();

    gameObject(int inx, int iny);
    ~gameObject();
    int add();
};

Errors:

||=== terrac, Debug ===|
C:\terrac\gameObject.cpp|4|error: redefinition of `class gameObject'|
C:\terrac\gameObject.h|3|error: previous definition of `class gameObject'|
||=== Build finished: 2 errors, 0 warnings ===|

I can’t figure out what’s wrong. Help?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T06:24:35+00:00Added an answer on May 17, 2026 at 6:24 am

    You’re defining the class in the header file, include the header file into a *.cpp file and define the class a second time because the first definition is dragged into the translation unit by the header file. But only one gameObject class definition is allowed per translation unit.

    You actually don’t need to define the class a second time just to implement the functions. Implement the functions like this:

    #include "gameObject.h"
    
    gameObject::gameObject(int inx, int iny)
    {
        x = inx;
        y = iny;
    }
    
    int gameObject::add()
    {
        return x+y;
    }
    

    etc

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