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Home/ Questions/Q 9127403
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T07:16:28+00:00 2026-06-17T07:16:28+00:00

As I understood the only method to compute collisions with three.js is intersectObjects with

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As I understood the only method to compute collisions with three.js is intersectObjects with a ray …

I created an object that includes the basic elements of the collision : ground, walls, objects, stairs. with the firstpersoncontrols. I went with the idea that I should calculate the steering vector based on the direction in which the camera is currently traveling but it does not really work and I do not see where the error is.

I expected that the camera can not pass through ground, walls and objects with which she finds herself in a collision.

You can see the code here

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  1. Editorial Team
    Editorial Team
    2026-06-17T07:16:29+00:00Added an answer on June 17, 2026 at 7:16 am

    three.js has no automatic collision detection.

    You implement ray-casting with Raycaster now, not Ray:

    Raycaster.intersectObjects( objects, recursive );
    

    You also have to control the elevation of the camera yourself.

    three.js r.54

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