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Home/ Questions/Q 8491387
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T22:24:31+00:00 2026-06-10T22:24:31+00:00

Assume that I have a MemoryStream and function that operates on bytes. Current code

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Assume that I have a MemoryStream and function that operates on bytes.

Current code is something like this:

void caller()
{
    MemoryStream ms = // not important
    func(ms.GetBuffer(), 0, (int)ms.Length);
}

void func(byte[] buffer, int offset, int length)
{
    // not important
}

I can not change func but I would like to minimize possibility of changing stream data from within the func.

How could / should I rewrite the code to be sure that stream data won’t be changed?

Or this can’t be done?

EDIT:

I am sorry, I didn’t mention that a I would like to not make copies of data.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T22:24:33+00:00Added an answer on June 10, 2026 at 10:24 pm

    Call .ToArray.

    func(ms.GetBuffer().ToArray(), 0, (int)ms.Length);
    

    From MSDN (emphasis mine):

    Note that the buffer contains allocated bytes which might be unused.
    For example, if the string “test” is written into the MemoryStream
    object, the length of the buffer returned from GetBuffer is 256, not
    4, with 252 bytes unused. To obtain only the data in the buffer, use
    the ToArray method; however, ToArray creates a copy of the data in
    memory.


    Ideally you would change func to take an IEnumerable<byte>. Once a method has the array, you’re trusting they won’t modify the data if you don’t want them to. If the contract was to provide IEnumerable<byte>, the implementer would have to decide if they need a copy to edit or not.

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