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Home/ Questions/Q 639995
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:54:15+00:00 2026-05-13T20:54:15+00:00

basically, i was wiresharking packets on my PS3 while viewing Motorstorm Leaderboards. The leaderboards

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basically, i was wiresharking packets on my PS3 while viewing Motorstorm Leaderboards. The leaderboards are sent to my ps3 in XML format but only after i have been authorised. So can someone please tell me what is happening between these three packets and how i could replicate it in a browser?

Packet 1 From my PS3 to Sony Servers

POST /ranking_view/func/get_player_rank HTTP/1.1
Host: ranking-view-a01.u0.np.community.playstation.net
Connection: Keep-Alive
Content-Length: 213
Authorization: Digest username="c7y-ranking01", realm="c7y-ranking", nonce="2SpsV4WABAA=47a2b36030cd94de1190f6b9f05db1bd5584bc2a", uri="/ranking_view/func/get_player_rank", qop="auth", nc="00000001", cnonce="d4eb1eb60ab4efaea1476869d83a6e0b", response="96b55c6e79f84dd41b46eb66bed1c167"
Accept-Encoding: identity
User-Agent: PS3Community-agent/1.0.0 libhttp/1.0.0

<?xml version="1.0" encoding="utf-8"?><ranking platform="ps3" sv="3.15"><titleid>NPWR00012_00</titleid><board>7</board><jid>Panzerborn@a5.gb.np.playstation.net</jid><option message="false" info="false"/></ranking>

Packet 2 Sony Server Response to my PS3

Date: Fri, 26 Feb 2010 19:06:12 GMT
WWW-Authenticate: Digest realm="c7y-ranking", nonce="a3PFl4WABAA=6d375259676ec79641448a8032a795b8e12ccae4", algorithm=MD5, stale=true, qop="auth"
Content-Length: 401
Keep-Alive: timeout=15, max=100
Connection: Keep-Alive
Content-Type: text/html; charset=iso-8859-1

<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>401 Authorization Required</title>
</head><body>
<h1>Authorization Required</h1>
<p>This server could not verify that you
are authorized to access the document
requested.  Either you supplied the wrong
credentials (e.g., bad password), or your
browser doesn't understand how to supply
the credentials required.</p>
</body></html>

Packet 3 PS3 response to Sony Servers last packet

POST /ranking_view/func/get_player_rank HTTP/1.1
Host: ranking-view-a01.u0.np.community.playstation.net
Connection: Keep-Alive
Authorization: Digest username="c7y-ranking01", realm="c7y-ranking", nonce="a3PFl4WABAA=6d375259676ec79641448a8032a795b8e12ccae4", uri="/ranking_view/func/get_player_rank", qop="auth", nc="00000001", cnonce="58869490a891002d8c56573496274a3a", response="ca3d6f252d4e398b8f751c201a3f8f08"
Accept-Encoding: identity
User-Agent: PS3Community-agent/1.0.0 libhttp/1.0.0

<?xml version="1.0" encoding="utf-8"?><ranking platform="ps3" sv="3.15"><titleid>NPWR00012_00</titleid><board>7</board><jid>Panzerborn@a5.gb.np.playstation.net</jid><option message="false" info="false"/></ranking>

I tried to replicate this in Firefox and tamper headers as well as in PHP cURL but im getting nowhere. I assume it is to do with the nonce, cnonce and responce variables that keep changing >< please help =)

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:54:15+00:00Added an answer on May 13, 2026 at 8:54 pm

    Nonce, cnonce and so on are related to HTTP Digest Authentication, which is an authentication mechanism that enables authentication without sending a password in plain text. So if you want to cheat in your PS3 game, you’ll first have to hack that password out of the MD5 hash, I guess.

    And it’s not called HTTP packets, on layer 7 you would usually say request/response or similar.

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