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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T17:46:13+00:00 2026-05-31T17:46:13+00:00

Basically I’m trying to retinafy my game So my application isn’t universal, its specifically

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Basically I’m trying to retinafy my game

So my application isn’t universal, its specifically for the iPhone. I just would like to to also look its best when running on the iPad.

I’ve created a simple method to load the high resolution images when running on the iPad in scaled 2x mode. Which is working.

However my problem isn’t the images. Its my UILabels and UIButtons. When I scale up the text becomes slightly blurry.

So they look fine with 1x scale. Its just 2x scale on the iPad.

Is there property I can set or a way I can redraw the UILabels/UIButtons so that they are more clear?

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  1. Editorial Team
    Editorial Team
    2026-05-31T17:46:14+00:00Added an answer on May 31, 2026 at 5:46 pm

    When an iPhone app is running on an iPad and scaled x2, you can’t draw to each individual pixel. It is literally an enlarged 320×480 pixel screen (or 640×960 if you are using an iPad 3 which simulates an iPhone with a retina display).

    Hope that helps.

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