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Home/ Questions/Q 641395
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:03:29+00:00 2026-05-13T21:03:29+00:00

Bitmap bmp(100,100, PixelFormat32bppARGB); bmp.SetPixel(2,2,Gdiplus::Color::AliceBlue); int x = bmp.GetHeight(); int y = bmp.GetWidth(); Gdiplus::Color* ccc

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    Bitmap bmp(100,100, PixelFormat32bppARGB);
    bmp.SetPixel(2,2,Gdiplus::Color::AliceBlue);
    int x = bmp.GetHeight();
    int y = bmp.GetWidth();
    Gdiplus::Color* ccc = new Gdiplus::Color;
    Gdiplus::Color* ccc2 = new Gdiplus::Color;
    bmp.GetPixel(2,2,ccc);
    bmp.GetPixel(0,0,ccc2);

In the past sample code, the bitmap properties are always appearing as if it’s null. height and width are always zero and color of any pixel is always the same. What is the right way to modify properties of the bitmap?

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:03:30+00:00Added an answer on May 13, 2026 at 9:03 pm

    The constructor you’re calling doesn’t fill in the pixel data of your bitmap. You need to call a version of bmp.FromX() after construction to fill your bitmap.

    Alternately, you can call another constructor that gives you a filled bitmap.

    Also, you may want to wrap your SetPixel() call with calls to LockBits() and UnlockBits().

    Read up on the spec here for more details.

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