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Home/ Questions/Q 779057
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T19:51:59+00:00 2026-05-14T19:51:59+00:00

c code extern C __declspec(dllexport) int export(LPCTSTR inputFile, string &msg) { msg = haha

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c code

extern "C" __declspec(dllexport) int export(LPCTSTR inputFile, string &msg)
{
    msg = "haha"
}

c# code

[DllImport("libXmlEncDll.dll")]
public static extern int XmlDecrypt(StringBuilder inputFile, ref Stringbuilder newMsg)
}

I got an error when I try to retrieve the content of newMsg saying that I’m trying to write to a protected memory area.

What is the best way to retrieve the string from c to c#. Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-14T19:52:00+00:00Added an answer on May 14, 2026 at 7:52 pm

    Using DLLs with exports that take C++ classes as their argument is dangerous even in C++. It is impossible to interop with C#. You cannot use the same memory allocator and you can’t call the constructor and destructor. Not to mention that your C++ code isn’t valid, it doesn’t actually return the string.

    Use a C string instead. Make it look like this:

    extern "C" __declspec(dllexport) 
    void __stdcall XmlDecrypt(const wchar_t* inputFile, wchar_t* msg, int msgLen)
    {
        wcscpy_s(msg, msgLen, L"haha");
    }
    

    [DllImport("libXmlEncDll.dll", CharSet = CharSet.Auto)]
    public static extern void XmlDecrypt(string inputFile, StringBuilder msg, int msgLen)
    ...
        StringBuilder msg = new StringBuilder(666);
        XmlDecrypt(someFile, msg, msg.Capacity);
        string decryptedText = msg.ToString();
    

    Some notes with these code snippets:

    • The __stdcall declarator selects the standard calling convention for DLL exports so that you don’t have to use the CallingConvention property in the [DllImport] attribute.
    • The C++ code uses wchar_t, suitable to store Unicode strings. This prevents loss of data when the text you get from the XML file is converted to 8-bit characters, a lossy conversion.
    • Selecting the proper msgLen argument is important to keep this code reliable. Do not omit it, the C++ code will destroy the garbage collected heap if it overflows the “msg” buffer.
    • If you really do need to use std::string then you’ll need to write a ref class wrapper in the C++/CLI language so it can convert from System.String to std::string.
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