Can anyone explain what is the math/physics behind this popular PSP game Locoroco. My understanding about this game collision mechanism is , the whole world is made with bezier curves? If yes – my question is how to build a such a huge endless level , character of these game I guess its blob physics?
Is it tile based level? Please help where to start the research on this topic.
http://www.gotoandplay.it/_articles/2003/12/bezierCollision.php

Vertex level/specific physics with some optimized triangulation algorithm would be my approach.
If you are looking into making a similar game as Locoroco I’d use google to get my answers. A fast search gave me this.
http://www.allegro.cc/forums/thread/587860