<canvas id="myCanvas" width="800" height="800"></canvas>
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var cxt=c.getContext("2d");
var img=new Image();
img.src="Images/cloud_two.png";
cxt.drawImage(img,0,0);
</script>
<canvas id=myCanvas width=800 height=800></canvas> <script type=text/javascript> var c=document.getElementById(myCanvas); var cxt=c.getContext(2d); var img=new Image(); img.src=Images/cloud_two.png;
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You need to draw the image inside of a onload function, so after…
put
Hope this helps and good luck!