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Home/ Questions/Q 8993705
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T23:15:08+00:00 2026-06-15T23:15:08+00:00

class Rectangle{ public: float x, y, width, height; // (x,y) is the lower left

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class Rectangle{
public:
   float x, y, width, height;
   // (x,y) is the lower left corner of the rectangle
};

Is this algorithm correct?

bool Rectangle::colidesWith(Rectangle other) {
   if (x+width < other.x) return false; // "other" is on the far right
   if (other.x+other.width < x) return false; //"other" is on the far left
   if (y+height < other.y) return false // "other" is up
   if (other.y+other.height < y) return false // "other" is down
   return true;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T23:15:09+00:00Added an answer on June 15, 2026 at 11:15 pm

    It is if the rectangles are filled (i.e. you count as collision the case in which one of them is inside the other).

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