Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3791222
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T12:26:12+00:00 2026-05-19T12:26:12+00:00

Consider the following code: #main.py From toolsmodule import * database = foo #toolsmodule database

  • 0

Consider the following code:

#main.py
From toolsmodule import *
database = "foo"

#toolsmodule
database = "mydatabase"

As it seems, this creates one variable in each module with different content. How can I modify the variable inside toolsmodule from main? The following does not work:

toolsmodule.database = "foo"
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T12:26:12+00:00Added an answer on May 19, 2026 at 12:26 pm

    Sounds like yet another of the multitude of good reasons not to use from toolsmodule import *.

    If you just do import toolsmodule, then you can do toolsmodule.database = 'foo', and everything is wonderful.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Please consider the following code and the explanation from this Mozilla tutorial Using web
Consider the following code: class Program { void Foo<T>() { } static void Main(string[]
Please consider the following fork() / SIGCHLD pseudo-code. // main program excerpt for (;;)
Consider the following code: $(a).attr(disabled, disabled); In IE and FF, this will make anchors
Consider the following code: #include <stdio.h> namespace Foo { template <typename T> void foo(T
Consider the following code (from here , with the number of tests increased): from
Consider the following code: int main() { int i; volatile int* p = &i;
Consider the following code: #include <stdio.h> int main(void) { int a[10]; printf(%d,(int)sizeof(a)); //prints 10*sizeof(int)
Consider the following code /* * To change this template, choose Tools | Templates
this might be a bit long so my apologies. consider the following code (i've

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.