Could somebody explain why I should be interested in compiling position-independent code, and also why should I avoid it?
Could somebody explain why I should be interested in compiling position-independent code, and also
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The gory details depend on how your loader works on on whether you are building a executable or a library, but there is a sense in which this is all a problem for the build system and the compiler, not for you.
If you really want to understand you need to consider where the code gets put in the address space before execution starts and what set of branching instructions your chip provides. Are branches relative or absolute? Is access to the data segment relative or absolute?
If branches are absolute, then the code must be loaded to a reliable address or it won’t work. That’s position dependent code. Many simple (or older) operating systems accommodate this by always loading a program to the same place.
Relative branches mean that the can be placed at any location in memory. That is position independent code.
Again, all you need to know is the recipe for invoking your compiler and linker on your platform.