Could someone please point me toward a cleaner method to generate a random enum member. This works but seems ugly.
Thanks!
public T RandomEnum<T>() { string[] items = Enum.GetNames(typeof( T )); Random r = new Random(); string e = items[r.Next(0, items.Length - 1)]; return (T)Enum.Parse(typeof (T), e, true); }
Thanks to @[Marc Gravell] for ponting out that the max in Random.Next(min,max) is exclusive.