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Home/ Questions/Q 7079329
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:39:33+00:00 2026-05-28T06:39:33+00:00

Currently I create a b2Fixture like this: b2PolygonShape spriteShape; int num = 3; b2Vec2

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Currently I create a b2Fixture like this:

b2PolygonShape spriteShape;
    int num = 3;
    b2Vec2 verts[] = {
        b2Vec2(-29.5f / PTM_RATIO, -49.0f / PTM_RATIO),
        b2Vec2(10.0f / PTM_RATIO, -49.0f / PTM_RATIO),
        b2Vec2(34.2f / PTM_RATIO, -9.2f / PTM_RATIO),
    };
    spriteShape.Set(verts, num);
    bodyFixture.shape = &spriteShape;
    bodyCharacter->CreateFixture(&bodyFixture);

The problem is that on a retina display it seems to double in size, is there a reason for this, and if so how do I make it so that it stays the same size so it doesn’t get messed up on any device?

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:39:34+00:00Added an answer on May 28, 2026 at 6:39 am

    I faced the same issue as of yours. I have multiplied the content Scale Factor with PTM_RATIO.

    You can try the code as below and check it out… It worked for me

    int num = 3;
    b2Vec2 verts[] = {
        b2Vec2(-29.5f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() ), -49.0f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() )),
        b2Vec2(10.0f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() ), -49.0f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() )),
        b2Vec2(34.2f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() ), -9.2f / ( PTM_RATIO * CC_CONTENT_SCALE_FACTOR() )),
    };
    
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