Currently, I serialize a large javascript object and post it to the server. This process takes to long. So, I would like to pass a javascript object from the client to the server via node.js/socket.io so the server can handle the workload. It seems that it does not work. Is this possible?
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Where is the slowdown? If the performance issue is related to serialization, then you’re faced with the same problem no matter how you communicate with the server – can’t ship objects around without serializing them first.
(To send the object over socket.io, first serialize it, then send it across as a string)