Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8939673
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T10:52:14+00:00 2026-06-15T10:52:14+00:00

Debugging a normal Flash IDE project from FlashDevelop is as simple as clicking the

  • 0

Debugging a normal Flash IDE project from FlashDevelop is as simple as clicking the debug/play button.

Debugging an AIR Flash IDE project from FlashDevelop isn’t working. What settings might I need to change to have it trigger Flash to public the AIR or AIRI file and run it and connect to it for debugging?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T10:52:15+00:00Added an answer on June 15, 2026 at 10:52 am

    I figured it out finally.

    The trick is to set FlashDevelop’s project properties > output tab > test project setting to “Run Custom Command”. Click edit and enter the following string:

    $(FlexSDK)\bin\adl.exe;$(ProjectName)-app.xml $(ProjectName).app
    

    ADL.exe is the “AIR Debug Launcher”. Makes sense.

    In order for that command to work and avoid seeing a quickly disappearing command window complaining that “content not found”, your Flash IDE AIR project must actually create the “$(ProjectName)-app.xml” file and the “$(ProjectName).app” folder that houses all the app’s files. To get it to do that, you need to do the following:

    In the “AIR Settings” in Flash, I set the “Output as” option to “Application with runtim embedded”. The option is actually disabled until you go to the signature tab, select “Use a code signing certificate” and then click “create” to create a self-signed certificate. If you don’t use a code signing certificate, then you won’t be able to adjust the “output as” settings, because you’d be stuck with the “Prepare an AIR Intermediate (AIRI) file that will be signed later option. So just sign the app, and then you can pick the output as option that will generate the “$(ProjectName).app” folder.

    Shame, shame, shame, shame, shame on Adobe for failing to model AIR after Flash’s simple single-file/run-anywhere SWF format that made it so successful. Instead, running an AIR app is a convoluted process involving AIRI, xml, exe, and swf files, .app folders, and installation processes, and runtime permissions issues.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

The project I'm working on has a lot of telemetry and debugging mechanisms built
Suppose I have normal button.Click event. If I try to access UI elements from
I can't use normal debugging in Monodevelop , so I am trying to debug
One normal procedure to implement debugging is the use of #ifdef DEBUG ...debugging tests...
Debugging an iterator method in VS2010 SP1 (with DEBUG settings... no compiler optimization), one
When I start debugging my web application either from Start with Debugging (F5) or
Android App is running in device. Google-app-engine project running locally on development machine. Normal
When debugging my application I see dozens of net_rim_services_impl. Is that normal behaviour or
I'm running VS2010, debugging as normal, and suddenly I notice that my code changes
I am currently working on a large project, and I spend most of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.