Does Castle Windsor have an equivalent to Unity’s BuildUp() whereby you can decorate class properties with attributes and have the container pass in values to an existing object instance?
e.g. in Unity:
Statistics existingInstance = new Statistics();
container.BuildUp(existingInstance)
class Statistics
{
[Dependency]
public ICalculator Calculator { get; set; }
looks like the answer is that Castle Windsor can’t inject dependencies into an existing object instance either by attributes or an injection method:
Duplication Question