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Home/ Questions/Q 7836951
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T14:24:29+00:00 2026-06-02T14:24:29+00:00

Elsewhere on StackOverflow a question was asked regarding a depthbuffer histogram – Create depth

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Elsewhere on StackOverflow a question was asked regarding a depthbuffer histogram – Create depth buffer histogram texture with GLSL.

I am writing an iOS image-processing app and am intrigued by this question but unclear on the answer provided. So, is it possible to create an image histogram using the GPU via GLSL?

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  1. Editorial Team
    Editorial Team
    2026-06-02T14:24:30+00:00Added an answer on June 2, 2026 at 2:24 pm

    Yes, it is. It’s not clearly the best approach, but it’s indeed the best one available in iOS, since OpenCL is not supported. You’ll lose elegance, and your code will probably not as straightforward, but almost all OpenCL features can be achieved with shaders.

    If it helps, DirectX11 comes with a FFT example for compute shaders. See DX11 August SDK Release Notes.

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