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Home/ Questions/Q 7763983
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T14:47:50+00:00 2026-06-01T14:47:50+00:00

I currently have this useful code that I found elsewhere on StackOverflow: form.DrawToBitmap(bmp, new

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I currently have this useful code that I found elsewhere on StackOverflow:

form.DrawToBitmap(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height));

I have a form with a few text boxes/drop downs and a large picture box. I then have smaller picture boxes placed on top of this large picture box.

When I view the screenshot taken, it shows the form but the smaller picture boxes that have been placed over the large picture box are not displayed for some reason?

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  1. Editorial Team
    Editorial Team
    2026-06-01T14:47:52+00:00Added an answer on June 1, 2026 at 2:47 pm

    I see this limitation in the docs for Control.DrawToBitmap():

    Controls inside containers are rendered in reverse order.

    That would mean that if two controls overlap each other, the one normally rendered “underneath” the other (it’s drawn first and then overdrawn by the overlapping control) will instead be rendered last (so it will overlap the one that normally overlaps it). In your case, where a smaller control is drawn wholly inside the bounds of a larger one and on top of it, the control will be hidden by this reverse rendering.

    Try working around this by using BringToFront() and SendToBack() on the larger PictureBox that is being overlapped by the smaller ones. Call BringToFront() just before drawing to the bitmap, then SendToBack() when you’re done. If you don’t want the user to see the screen flicker, try calling SuspendLayout() before making any Z-order changes, then ResumeLayout(true) after resetting to the proper Z-order.

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