Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 263823
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T22:38:03+00:00 2026-05-11T22:38:03+00:00

Every now and then (ahem…) my code crashes on some system; quite often, my

  • 0

Every now and then (ahem…) my code crashes on some system; quite often, my users send screenshots of Windows crash dialogs. For instance, I recently received this:

Unhandled win32 exception @ 0x3a009598 in launcher2g.exe:
0xC00000005: Access violation writing location 0x00000000.

It’s clear to me (due to the 0xc0000005 code as well as the written out error message) that I’m following a null pointer somewhere in my launcher2g.exe process. What’s not clear to me is the significance of the ‘0x3a009598′ number. Is this the code offset in the process’ address space where the assembler instruction is stored which triggered the problem?

Under the assumption that 0x3a000000 is the position where the launcher2g.exe module was loaded into the process, I used the Visual Studio debugger to check the assembler code at 0x3a009598 but unfortunately that was just lots of ‘int 3’ instructions (this was a debug build, so there’s lots of int 3 padding).

I always wondered how to make the most of these @ 0x12345678 numbers – it would be great if somebody here could shed some light on it, or share some pointers to further explanations.

UPDATE: In case anybody finds this question in the future, here’s a very interesting read I found which explains how to make sense of error messages as the one I quoted above: Finding crash information using the MAP file.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T22:38:03+00:00Added an answer on May 11, 2026 at 10:38 pm

    0x3a009598 would be the address of the x86 instruction that caused the crash.

    The EXE typically gets loaded at its preferred load address – usually 0x04000000 iirc. So its probably bloody far away from 0x3a009598. Some DLL loaded by the process is probably located at this address.

    Crash dumps are usually the most useful way to debug this kind of thing if you can get your users to generate and send them. You can load them with Visual Studio 2005 and up and get automatic symbol resolution of system dlls.

    Next up, the .map files produced by your build process should help you determine the offending function – assuming you do manage to figure out which exe/dll module the crash was inside, and what its actual load address was.

    On XP users can use DrWatsn32 to produce and send you crash dumps. On Vista and up, Windows Error Reporting writes the crash dumps to c:\users\\AppData\Local\Temp*.mdmp

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This crops up every now and then for me: I have some C# code
Every now and then I publish some source code/sample/snippet, etc in my blog and
Every now and then, especially when doing 64bit builds of some code base, I
I have a Windows application, it crashes every now and then and not reroducibly.
I have some daemon processes that crashes every now and then and I want
Every now and then we get this error from some of our old ASP
Every now and then I come across a problem with an old system one
Every now and then I come across code like this: foo = Foo() ...
Every now and then I find web applications that have some sort of article
I'm running an open source project and every now and then Chinese users report

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.