First, here’s a sample:
public class Deadlock {
static class Friend {
private final String name;
public Friend(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
public synchronized void bow(Friend bower) {
System.out.format("%s: %s has bowed to me!%n",
this.name, bower.getName());
bower.bowBack(this);
}
public synchronized void bowBack(Friend bower) {
System.out.format("%s: %s has bowed back to me!%n",
this.name, bower.getName());
}
}
public static void main(String[] args) {
final Friend alphonse = new Friend("Alphonse");
final Friend gaston = new Friend("Gaston");
new Thread(new Runnable() {
public void run() { alphonse.bow(gaston); }
}).start();
new Thread(new Runnable() {
public void run() { gaston.bow(alphonse); }
}).start();
}
}
What I don’t get is how the blockage occurs. The main function initiates two threads that each begin their own bows.
What exactly does ‘synchronized’ block? The same function running for the same object (as I originally thought)? The same function for all objects of the same class? All synchronized functions for the same object? All synchronized functions for all objects of the same class?
Help me out here.
In Java, each
Objectprovides the ability for a Thread tosynchronize, or lock, on it. When a method is synchronized, the method uses its object instance as the lock. In your example, the methodsbowandbowBackare bothsynchronized, and both are in the same classFriend. This means that any Thread executing these methods will synchronize on aFriendinstance as its lock.A sequence of events which will cause a deadlock is:
alphonse.bow(gaston), which issynchronizedon thealphonseFriendobject. This means the Thread must acquire the lock from this object.gaston.bow(alphonse), which issynchronizedon thegastonFriendobject. This means the Thread must acquire the lock from this object.bowbackand waits for the lock ongastonto be released.bowbackand waits for the lock onalphonseto be released.To show the sequence of events in much more detail:
main()begins to execute in the main Therad (call it Thread #1), creating twoFriendinstances. So far, so good.new Thread(new Runnable() { .... Thread #2 callsalphonse.bow(gaston), which issynchronizedon thealphonseFriendobject. Thread #2 thus acquires the “lock” for thealphonseobject and enters thebowmethod.gaston.bow(alphonse), which is synchronized on thegastonFriendobject. Since no-one has yet acquired the “lock” for thegastonobject instance, Thread #3 successfully acquires this lock and enters thebowmethod.bower.bowBack(this);withbowerbeing a reference to the instance forgaston. This is the logical equivalent of a call ofgaston.bowBack(alphonse). Thus, this method issynchronizedon thegastoninstance. The lock for this object has already been acquired and is held by another Thread (Thread #3). Thus, Thread #2 has to wait for the lock ongastonto be released. The Thread is put into a waiting state, allowing Thread #3 to execute further.bowback, which in this instance is logically the same as the callalphonse.bowBack(gaston). To do this, it needs to acquire the lock for thealphonseinstance, but this lock is held by Thread #2. This Thread is now put into a waiting state.And you are now in a position where neither Thread can execute. Both Thread #2 and Thread #3 are waiting for a lock to be released. But neither lock can be released without a Thread making progress. But neither thread can make progress without a lock being released.
Thus: Deadlock!
Deadlocks very often depend on a specific sequence of events occurring, which can make then difficult to debug since they can be difficult to reproduce.