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Home/ Questions/Q 7709479
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T00:52:22+00:00 2026-06-01T00:52:22+00:00

Following my previous question , I need to create a value consisting of a

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Following my previous question, I need to create a value consisting of a solid range of bits set to 1. I used the following function:

void MaskAddRange(UINT& mask, UINT first, UINT count)
{
    mask |= ((1 << count) - 1) << first;
}

However, as discovered, it didn’t work correctly for count = 32. The outcome of 1 << count in such a case theoretically is undefined behavior (or result), and practically on x86 it’s 1, because shift operand is treated modulo 32.

I want to fix this expression to work correctly for this extreme case also. What’s the most simple/nice/efficient way to do this?

Handling this specific case via branching (if, ?) is kinda simple, though ugly, and I bet it’s inefficient either.

Another way is to promote the shift operand to a greater type (64bit). I mean the following:

void MaskAddRange(UINT& mask, UINT first, UINT count)
{
    mask |= (UINT(unsigned __int64(1) << count) - 1) << first;
}

Is there a better way?

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  1. Editorial Team
    Editorial Team
    2026-06-01T00:52:24+00:00Added an answer on June 1, 2026 at 12:52 am

    Never assume anything is inefficient unless you can prove it. The if-else may just as well be more efficient on your architecture+OS than the promotion to 64-bit. I don’t think there is any other, sane approach than those two you already posted.

    I’d go for the if-else because it documents the intent of handling the extreme case. Promoting to 64-bit doesn’t indicate that intent.

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