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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T20:22:29+00:00 2026-05-26T20:22:29+00:00

For my level editor in my game, I have a floodfill function. The map

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For my level editor in my game, I have a floodfill function. The map has a size of 3600 tiles (60 by 60), and I get a stack overflow error from my floodfill function (as it calls itself).

If I only floodfill a smaller radius, it works fine. How do I stop the error from occuring?

Alternatively, is there a way to tell the flash runtime to clear the stack as there is no need to return back to the function?

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  1. Editorial Team
    Editorial Team
    2026-05-26T20:22:30+00:00Added an answer on May 26, 2026 at 8:22 pm

    You need to make a flood fill function that doesn’t rely on recursion because Flash’s stack is quite limited. You can find some non-recursive ways on Wikipedia: http://en.wikipedia.org/wiki/Flood_fill#Alternative_implementations

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