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Home/ Questions/Q 313835
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T08:08:41+00:00 2026-05-12T08:08:41+00:00

From what I’ve read in the docs, gen_servers don’t trap exits. Moreover, my understanding

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From what I’ve read in the docs, gen_servers don’t trap exits. Moreover, my understanding is that if a process starts another process with spawn_link, and the child process crashes, the parent crashes too.

However, this is not what I’m seeing. I’ve got a gen_server that spawn_links a process. I set up a function in the child process like so:

test(JobIsHalfDone) -> 
    case JobIsHalfDone of
        true -> exit(test);
        false -> ok
    end.

When this function sends the exit signal, I get a message:

** exception exit: test

Yet its parent gen_server keeps right on ticking. Why?

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  1. Editorial Team
    Editorial Team
    2026-05-12T08:08:41+00:00Added an answer on May 12, 2026 at 8:08 am

    Lets compare experience, I have the following behaviour that says that it does die when a linked process dies.

    1> {ok, Pid} = gen_server:start(server, [], []).
    {ok,<0.33.0>}
    2> gen_server:call(Pid, nice_to_see_you).
    thanks
    3> gen_server:call(Pid, nice_to_see_you).
    thanks
    4> gen_server:call(Pid, twap).           
    oh_noes
    5> gen_server:call(Pid, nice_to_see_you).
    ** exception exit: {noproc,{gen_server,call,[<0.33.0>,nice_to_see_you]}}
         in function  gen_server:call/2
    

    That is, I made it crash by spawn_link:ing a process that does not much but dying, bringing the server down with it.

    -module(server).
    -compile(export_all).
    init(_) ->
      {ok, []}.
    handle_call(twap, _From, State) ->
       spawn_link(fun suicidal/0),
       {reply, oh_noes, State};
    handle_call(_, _From, State) ->
       {reply, thanks, State}.
    suicidal() ->
       exit(kaboom).
    

    The fact that you see the “*** exception exit: test” seems to indicate that you used gen_server:start_link/3 from the shell, so that you gen server is linked to the shell process. That might introduce additional confusion, but nothing explaining why you would think the server didnt die.

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