GL_PROJECTION and GL_MODELVIEW.
I know there are others, but I, conceptually, can’t figure out what the difference between any of them are. When you load the identity matrix after setting the mode, how is the identity matrix any different based on the mode?
One could say that the
GL_PROJECTIONis for setting up the camera as what it’s like, wide lens etc and one could say thatGL_MODELVIEWis for setting up the object that is to be drawn, like size and place in space etc.To position the camera look at the gluLookAt function…