Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 41145
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T15:08:04+00:00 2026-05-10T15:08:04+00:00

How do I get the current size of a matrix stack (GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE)

  • 0

How do I get the current size of a matrix stack (GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE) in OpenGL?

I want this so that I can do some error checking to ensure that in certain parts of the code I can check that the matrix stacks have been left in the original condition.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T15:08:04+00:00Added an answer on May 10, 2026 at 3:08 pm

    Try:

      GLint depth;   glGetIntegerv (GL_MODELVIEW_STACK_DEPTH, &depth); 

    The enums for the other stacks are:

      GL_MODELVIEW_STACK_DEPTH          GL_PROJECTION_STACK_DEPTH         GL_TEXTURE_STACK_DEPTH          

    If you use multi-texturing, you have more than one texture matrix stack to query. To do so, set the current texture-unit via glActiveTexture();.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 51k
  • Answers 51k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • added an answer I think I now understand what you mean by 'on… May 11, 2026 at 6:27 am
  • added an answer I filed a bug in Bugzilla for tomcat IIS redirector,… May 11, 2026 at 6:27 am
  • added an answer This is insane... What fixed my problem was decorating my… May 11, 2026 at 6:27 am

Top Members

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.