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Asked: May 10, 20262026-05-10T15:08:04+00:00 2026-05-10T15:08:04+00:00

How do I get the current size of a matrix stack (GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE)

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How do I get the current size of a matrix stack (GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE) in OpenGL?

I want this so that I can do some error checking to ensure that in certain parts of the code I can check that the matrix stacks have been left in the original condition.

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  1. 2026-05-10T15:08:04+00:00Added an answer on May 10, 2026 at 3:08 pm

    Try:

      GLint depth;   glGetIntegerv (GL_MODELVIEW_STACK_DEPTH, &depth); 

    The enums for the other stacks are:

      GL_MODELVIEW_STACK_DEPTH          GL_PROJECTION_STACK_DEPTH         GL_TEXTURE_STACK_DEPTH          

    If you use multi-texturing, you have more than one texture matrix stack to query. To do so, set the current texture-unit via glActiveTexture();.

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