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Home/ Questions/Q 8641793
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T11:37:18+00:00 2026-06-12T11:37:18+00:00

Has anyone had any luck with even getting a window launched. I have been

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Has anyone had any luck with even getting a window launched. I have been trying to get this to work since lion came out. Prior to that I used linux/windows.

All of the modern openGL I have been doing in the past has been using the unofficial glsdk, however getting that to work on the mac is a nightmare. While on windows/linux its just pre make and make, then you’re set.

Right now I have built GLFW and glload and then included them into Xcode project (header search path). I get a build error notification when I build it but there is no output in the bottom left. Nothing is flagged up in the code body as having issues.

The source file is just the simple_glfw file from glsdk. I can add it in if required.

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  1. Editorial Team
    Editorial Team
    2026-06-12T11:37:20+00:00Added an answer on June 12, 2026 at 11:37 am

    Here is what I did for creating an GLFW project in XCode:

    • Build the GLFW (as described in the GLFW usermanual)
    • Created a new XCode project (Command Line Tool) with GLFW example.
    • In build settings add /usr/local/include (or the include folder of your glfw) to ‘Header search path’
    • In build phases -> Link with libraries add OpenGL.framework, Cocoa.framework and libglfw.dylib (browse to find this)

    I have attached an XCode project that runs a small OpenGL 3.2 Core Profile example. You might need to adjust the location of glfw.

    https://dl.dropbox.com/u/6024335/glfwtest.zip

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