Has anyone had any luck with even getting a window launched. I have been trying to get this to work since lion came out. Prior to that I used linux/windows.
All of the modern openGL I have been doing in the past has been using the unofficial glsdk, however getting that to work on the mac is a nightmare. While on windows/linux its just pre make and make, then you’re set.
Right now I have built GLFW and glload and then included them into Xcode project (header search path). I get a build error notification when I build it but there is no output in the bottom left. Nothing is flagged up in the code body as having issues.
The source file is just the simple_glfw file from glsdk. I can add it in if required.
Here is what I did for creating an GLFW project in XCode:
I have attached an XCode project that runs a small OpenGL 3.2 Core Profile example. You might need to adjust the location of glfw.
https://dl.dropbox.com/u/6024335/glfwtest.zip