Hello i am trying to return a struct from a function but i cant find a way to do so without declaring the struct as global. How can this be done? Here is the code (THIS WORKS AS IT IS)
...
void log_in();
struct node
{
char name_log[20];
int passlog;
int user_point;
}tmp;
int main()
{
...
else if(sel=='2')
{
log_in();
if (tmp.passlog==TRUE)
logged_in(tmp.name_log,tmp.user_point); //and here i want to use the retun values
}
void log_in()
{
... //make the changes in the struct
}
...
What i want to achieve is to place the struct node declaration within main but sadly it wont work. So here is what i am trying to do: (THIS DOESN’T WORK)
...
struct node log_in();
int main() {
...
else if(sel=='2') {
struct node //here is where i want to declare
{
char name_log[20];
int passlog;
int user_point;
}tmp;
log_in();
if (tmp.passlog==TRUE)
logged_in(tmp.name_log,tmp.user_point); //and here i want to use the retun values
}
struct node log_in()
{
...
return tmp;
}
...
and inside the function log_in()
use a local variable inside the function and return this variable. Assign it to another variable inside main().