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Home/ Questions/Q 7049985
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:05:17+00:00 2026-05-28T03:05:17+00:00

heres the problem i have 5 balls floating around the screen that bounce of

  • 0

heres the problem

i have 5 balls floating around the screen that bounce of the sides, top and bottom. thats working great.

what i want to do now is work out if any of them collide with each other.

i know about

 if (CGRectIntersectsRect(image1.frame, image2.frame)) 
{

}

but that only checks two images, i need to check all and each of them..

ive checked everywhere but cant find the answer, only others searching the same thing, any ideas?

thanks in advance

Spriggsy

edit:

im using this to find the CGRect and store it in an array

ball1 = NSStringFromCGRect(image1.frame);
ball2 = NSStringFromCGRect(image2.frame);
ball3 = NSStringFromCGRect(image3.frame);
ball4 = NSStringFromCGRect(image4.frame);
ball5 = NSStringFromCGRect(image5.frame);

bingoarray = [NSMutableArray arrayWithObjects:ball1,ball2,ball3,ball4,ball5,nil];

this then gets passed to a collision detection method

-(void)collision   {


    for (int i = 0;  i<[bingoarray count]-1 ; i++) {

        CGRect ballA = CGRectFromString([bingoarray objectAtIndex:i]);

        if (CGRectIntersectsRect(ballA, image1.frame)) {
            NSLog(@"test"); 
        }
    }

this i guess should check one ball against all the others.

so ball 1 gets checked against the others but doesnt check ball 2 against them. is this nearly there?

}

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:05:18+00:00Added an answer on May 28, 2026 at 3:05 am

    That is a fun little math problem to avoid being redundant.

    You can create an array of the images. And loop through it, checking if each member collides with any successive members.

    I can spell it out more with code if need be.

    EDIT I couldn’t resist

    // the images are in imagesArray
    
    //where you want to check for a collision
    
    int ballCount = [imagesArray count];
    int v1Index;
    int v2Index;
    UIImageView * v1;
    UIImageView * v2;
    for (v1Index = 0; v1Index < ballCount; v1Index++) {
      v1 = [imagesArray objectAtIndex:v1Index];
      for (v2Index = v1Index+1; v2Index < ballCount; v2Index++) {
        v2 = [imagesArray objectAtIndex:v2Index];
        if (CGRectIntersectsRect(v1.frame, v2.frame)) {
          // objects collided
          // react to collision here
        }
      }
    }
    
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