Hi I have a homework assignment where I need to implement an intersection of two single lane streets over a two hour period. I need to adjust the phasing to get ideally less than 5 cars per queue, 9 is also acceptable.
It all works except something is amiss with the way my phasing is implemented and I just can’t seem to get my head around the problem. The absolute best I can get is one queue being 0 or 1 and the other being 40+. I can’t seem to get both of them under 9. I have got the problem down to my phase checks but can’t think of a way to fix it. I understand that I want to favour Q1 slightly as the cars arrive to that slightly faster than Q2.
Thanks in advance for any help.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
using namespace std;
struct Node {
int data;
Node *next;
};
class Queue {
private:
Node *listpointer;
public:
Queue();
~Queue();
void push(int newthing);
void pop();
int top();
bool isEmpty();
int queueCount();
void Queue::popTwo();
bool Queue::twoOrMore();
};
Queue::Queue() {
//constructor
listpointer = NULL;
}
Queue::~Queue() {
//destructor
}
void Queue::push(int newthing) {
//place the new thing on top of the Queue
Node *temp;
temp = new Node;
temp->data = newthing;
temp->next = listpointer;
listpointer = temp;
}
void Queue::pop() {
//remove top item from the Queue
Node *p;
p = listpointer;
if (listpointer != NULL) {
listpointer = listpointer->next;
delete p;
}
}
int Queue::top() {
//return the value of the top item
return listpointer->data;
}
bool Queue::isEmpty() {
//returns true if the Queue is empty
if (listpointer == NULL) {
return true;
}
return false;
}
int Queue::queueCount() {
Node *temp;
int count = 0;
temp = listpointer;
while (temp != NULL) {
++count;
temp = temp->next;
}
return count;
delete temp;
}
void Queue::popTwo() {
// remove the 2 top items from the stack
Node *p;
p = listpointer;
if (listpointer != NULL) {
listpointer = listpointer->next;
delete p;
}
p = listpointer;
if (listpointer != NULL) {
listpointer = listpointer->next;
delete p;
}
}
bool Queue::twoOrMore() {
// return true if the stack has at least two items
if(listpointer==NULL || listpointer->next==NULL) return false;
else return true;
}
//implement/copy your queue structure and functions above
//then, declare two instances:
//Queue Q1, Q2;
//if you want, make a separate function to change the
//signals between the queues (either green or red)
//When the signal changes, one queue only is allowed to delete elements
Queue Q1, Q2;
int Q1phase = 30; //initial attempt
int Q2phase = 60; //initial attempt
const int Q1arrive = 18; //fixed
const int Q2arrive = 22; //fixed
const int leave_rate = 10; //fixed, one car leaves either queue every 10 seconds
int car_id=0;
int clock=0;
bool Q1_green, Q2_green; //indicates which queue is opened, only one at a time
int main(int argc, char **argv) {
//if(argc!=3) {printf("needs: Q1phase Q2phase\n"); exit(0); }
//Q1phase=atoi(argv[1]);
//Q2phase=atoi(argv[2]);
if(Q1phase < 30 || Q2phase < 30) {printf("Minimum time for each queue to be closed is 30 seconds\n"); exit(0);}
clock = 0;
car_id = 0;
Q1_green = true;
Q2_green = false;
int length_Q1, length_Q2;
length_Q1 = 0;
length_Q2 = 0;
while (clock < 7200) {
clock++;
if (clock % Q1arrive == 0) {
car_id++;
//car_id join Q1
Q1.push(car_id);
length_Q1 = Q1.queueCount();
}
if (clock % Q2arrive == 0) {
car_id++;
//or car_id join Q2
Q2.push(car_id);
length_Q2 = Q2.queueCount();
}
if ((clock % Q1phase == 0) || (clock % Q2phase == 0)) {
if (Q1_green == true) {
Q1_green = false;
Q2_green = true;
} else {
Q1_green = true;
Q2_green = false;
}
}
if (clock % leave_rate == 0) {
if (Q1_green == true) {
Q1.pop();
length_Q1 = Q1.queueCount();
}
if (Q2_green == true) {
Q2.pop();
length_Q2 = Q2.queueCount();
}
}
//ChangeSignal();//every second, check if it is time to change signals (phasing is important!)
//After the signal change:
//verify which queue is opened
//either Q1 or Q2 will have the chance to delete one element (Q.Leave())
//
printf("at time %d:\nthe current length of Q1 is %d\n",clock,length_Q1);
printf("the current length of Q2 is %d\n", length_Q2);
//at the end of the simulation, both queues should have few cars
}
}
Your total arrival rate exceeds the leave rate, so cars will have to backlog.
The total arrival rate is
1/22 + 1/18 =~ 0.1010cars/sec. This exceeds the leave rate of0.1cars per sec.The light changes every 30 seconds (
Q1phase) becauseQ2phaseis a multiple ofQ1phase. So basically the queues have an equal duty cycle.Cars drain from each queue at half the total rate: 0.05 from one queue, 0.05 from the other (1/20).
Note that a leave rate of 1/20 is less than 1/18. So the queue with a 1/18 arrival will backlog. The leave rate of 1/20 is greater than 1/22 so the queue with 1/22 arrival rate will not backlog.
This slight difference is not really slight! There is a world of difference between the arrival rate exceeding the leave rate or not exceeding the leave rate.
Oh, and here is how to calculate the cars in the backlogging queue:
Arrival rate: 1/18.
Leave rate: 1/20 (half of 1/10)
Total time: 7200 seconds:
7200 * (1/18) – 7200 * (1 / 20) == ????
🙂